Thursday, October 5, 2017

Character that I have been working on with Character Artist Bootcamp, the goal for this character to create in game play-able in our current gen. Real time render in marmoset and minor touch up in photoshop. Character tri count- 100k 


Wednesday, May 10, 2017

Socrates bust sculpt

Spend a day to sculpt this piece and practice bust style :D

Monday, February 20, 2017

Bust speed sculpt

Monday, October 31, 2016

Robosam Mini

Sunday, March 20, 2016

Paladin Book

Had fun experiment hand painted texture for this wonderful concept done by Arslan Shyriiev.

Real time render in Marmoset toolbag. 

Link to his concept art here.

Saturday, October 3, 2015

Cyber Caterpillar Polycount monthly challenge - Aug & Sep

Finally completed another Polycount Monthly character challenge!

Have been learning and having so much fun at this project!

Real time render in Marmorset Toolbag (except the shadow and reflection on the floor in Photoshop) :)

Character Polycount is 20k tris and weapon is around 770tris.

added my model into sketchfab and its amazing!

Link to the awesome concept art artstation!

Wednesday, August 19, 2015


Finally I've completed this pieces of work after so long and been into a busy schedule!! :)
This character is one of the polycount monthly challenge for character 3D game art.

Below are low poly game model real time render in Marmoset Toolbag.

can view it now in Sketchfab! its awesome! :D

Below is the amazing concept done by Shaamiaan!

Gonna work on more stuff now!!!!

Tuesday, June 9, 2015

FF9 - Air Racket

I've been playing FF9 again lately, so I decide to practice with one of the weapon I found in the game.

And high res sculpt in zbrush.

Trying to use different software to finish up this piece! :)

And here is the concept art from Final Fantasy 9. 

Wednesday, March 11, 2015

Dota 2 Steam Workshop - Kerbau The water buffalo

After spending months of tears & sweat, 
me and my husband has finally completed our first Courier for Dota 2 workshop! :D

Concept are done by Julian (He's an awesome artist!)
I am working on 3D modeling & all the technical solution in this project.
Rigging by Lee
Animation by Nikky Quek

Link to Steam Work Shop.

Some of the pictures below!
Concept by Julian.

Concept by Julian.

In game preview:

Ground mode in game preview

 Fly mode in game preview

Here is the promotional video:

Monday, December 15, 2014

Man anatomy fun

Spent my weekend to have some fun with man anatomy!

Wednesday, October 22, 2014

Plants VS Zombies's zombieeee!

So I decided to do some speed sculpt during my free time. :)
Spend about 2 hour  for this piece!
Gotta work on more stuff!

Monday, June 30, 2014

Troll zbrush sculpt

First zbrush scupt in early this year.
Concept art by Minwoo Ki.

Wednesday, February 5, 2014

Speed sculpt 01 - Alien Paul

Speed sculpt experiment for 2hours today.
Topic of the day - Alien, so i decide to sculpt the alien Paul!
Had fun playing around with Z-brush :)

Friday, November 15, 2013


Experiment on robot study with my colleague's concept art. 
you can view his artwork from here.

Is a real fun thing to work on something mechanical, still working out on the joint part, hopefully can give it a nice post a.s.a.p! :)

model in Maya, render in Keyshot.

Thursday, November 14, 2013


Freelance work I done during my free time apart from lecturing,
Real time preview render in Maya.

Feel free to download the game from here. ^_^

some in game snap shot here.


Some shading and render test in Maya.

Friday, May 10, 2013

Day 05

Day 05 - Low poly game asset - Used hammer
real time render in Maya

Wednesday, April 24, 2013

Day 04

Day 04 - Low poly game asset - Used spanner
real time render in Maya

Friday, April 19, 2013

Day 02

Day 02 - low poly game asset - Old tool box
real time render in Maya
© Ching Yee's art portfolios
Maira Gall