Tuesday, March 3, 2020

stylize head sculpt practice








Design by Zechao Lu 

Monday, March 2, 2020

Updated version



Did a re-render for one of my old work :D 

Wednesday, May 8, 2019

Danny Trejo Likeness sculpt practice, WIP

Decide to do a head sculpt with one of my fav actor - Danny Trejo.

** NEW UPDATE** 


Here is some WIP of the work. 

Will post more update while i can.
Focusing on update the pores and details on the face now. 

Not so familiar with fibermesh, will explore other option on that. 

Sunday, December 30, 2018

Sonder short film - Made with Unity3d




Sonder is completed! We are trilled to finish this shortfilm with this wonderful team! 

You can view the completed shortilm here : 


As a lead environment modeler role in the film, here are some of the work i have done in the screenshots. there are many more to be update. :)








Friday, September 14, 2018

Zidane Tribal, WIP

I have been a fans of Final fantasy series, and my fav of all time is FF9.
Here is a version of my zidane in work in progress. 

Monday, January 1, 2018

Architecture Visualization created in UE4

Some of the work I did for Architecture visualization in UE4 real time.
It is a very fun project.



Thursday, October 5, 2017

Character that I have been working on with Character Artist Bootcamp, the goal for this character to create in game play-able in our current gen. Real time render in marmoset and minor touch up in photoshop. Character tri count- 100k 







 

Wednesday, May 10, 2017

Socrates bust sculpt

Spend a day to sculpt this piece and practice bust style :D




Monday, October 31, 2016

Robosam Mini





Sunday, March 20, 2016

Paladin Book

Had fun experiment hand painted texture for this wonderful concept done by Arslan Shyriiev.


Real time render in Marmoset toolbag. 


Link to his concept art here.

Saturday, October 3, 2015

Cyber Caterpillar Polycount monthly challenge - Aug & Sep

Finally completed another Polycount Monthly character challenge!

Have been learning and having so much fun at this project!

Real time render in Marmorset Toolbag (except the shadow and reflection on the floor in Photoshop) :)





Character Polycount is 20k tris and weapon is around 770tris.

added my model into sketchfab and its amazing!



Link to the awesome concept art artstation!
https://www.artstation.com/artwork/cyber_caterpillar